The High-Low Method. Although the system is quite easy to understand and employ whilst playing Blackjack, the High Low system does take some time to master before you can start using it to better your game whilst playing Blackjack online. The first thing you need to do is learnt the counting values that the system uses. In Blackjack, it is favorable to the player when there are more Aces and 10 Value Cards (10’s, Jacks, Queens, and Kings) remaining in the shoe. So card counting is simply using a system to keep track of the ratio of low cards to high cards. In Blackjack, it is favorable to the player when there are more Aces and 10 Value Cards (10’s, Jacks, Queens, and Kings) remaining in the shoe. So card counting is simply using a system to keep track of the ratio of low cards to high cards.
Players who use Hi-Opt system do not make it their goal to memorize which were the cards that have been played, nor to predict which ones will be the next one to be played. The purpose of using this method is to estimate the ratio of high-value cards to low-value cards in the deck. Dan and his friend noticed that most gamblers needed as much as 80 hours of training before learning even the most basic High-Low counting system, and that in reality only a small percentage of gamblers could put a High-Low count into practice effectively. The Speed Count method was Dan’s answer to this problem.
If a game’s been invented, then someone’s tried to invent a way to beat that game. While uncommon and difficult, cheating at the casino does happen. It’s less common than it was in the early days of Las Vegas and Atlantic City, before casinos became more heavily regulated with more sophisticated surveillance equipment and techniques.
Nevada State law defines cheating as “to alter the elements of chance, method of selection or criteria which determine the amount or frequency of payment in a game, the value of a wagering instrument, or the value of a wagering credit.”
The real question is who is cheating whom; is it the blackjack players who cheat the casinos or vice versa? Since it takes a cheater to spot a cheater, listed below are methods and terms people use when rigging the game in their favor
Ways Blackjack Dealers Can Cheat Players:
Stacking the deck: A good dealer will have developed the kind of hand dexterity that makes sleight-of-hand manipulation of the cards seem like child’s play. There are many different ways the dealer can affect the outcome of the hand by slipping in the “correct” card at the correct time. Two of the more common methods are dealing from the bottom of the deck or dealing the second card from the top (second dealing). These work when the dealer has had a chance to sneak a peek at the bottom or top card, depending on which method is in use.
The high-low pickup: Another method of stacking or setting the deck is to pick up cards in a round in alternates of high and low cards. A savvy (and sketchy) dealer will have developed a fake shuffle move that keeps the cards in the order the dealer picked them up. Then when the cards are dealt out to players they come in pairs of high and low cards, the type of hands that are more likely to bust.
Swapping hole cards: With quick hands, a dealer may replace a low hole card with a high one, and even if this type of cheating is rare in regulated casinos with decent surveillance, it is probably good strategy to assume the dealer has a ten as the hole card, as a matter of form, since there are more cards with that value than any other in the deck. There are only four cards of each value one through eleven, with the exception of ten. There are twenty cards in a standard deck that count as ten.
Mishandling Money or Chips: A dealer could fail to pay off a winning bet correctly or give the wrong change back. This is not necessarily cheating and could be the result of apathy or inattention. Players can help avoid this and be better at casino games by remaining vigilant.
Holdout shoes and other devices: Since much of the above can be counteracted with shuffling machines and dealer shoes on the part of the casino and keen observation by the player, devices such as holdout shoes are particularly insidious. Nearly identical to a normal dealer shoe, a holdout shoe will second-deal a card. A prism or mirror is positioned in such a way in the shoe that the dealer can see the top card, but no one else can. Other devices use the same basic premise, combining second dealing with a mirrored surface. Some shoes are designed to allow a dealer to shorten the deck as well. Using a holdout shoe or any of these devices is also a sure way to lose a gambling license so that regulated casinos will stay far away from this practice. However, it is best to remember that not every gambling environment is strictly regulated and be certain you know what authority does regulate games before you play.
Pegging: Pegging is a catch-all term that refers to dimpling cards subtly to mark out various high cards. Casinos that change decks frequently make methods of card marking on the part of either the dealer or players a difficult grift to sustain.
Ways players can cheat the game, the dealer, or the casino:
Palm and switch: Grabbing winning cards and swapping them out with losing cards used to be one way in which players could cheat their way into money, but casinos are wary of palming methods and have many eyes trained on the tables, and many casinos will not allow blackjack players to touch the cards, rendering this method obsolete.
Daubing: This one is old and, like the palm and switch, nearly extinct. Daubing is another method of marking cards (see pegging above), but this one uses dirt or ink or whatever is available to mark the high cards. A more high tech variety involves marking cards with a substance only visible with a special kind of eyeglass worn by the cheater.
Two-man teams: Two-man teams have many variations but all involve one person to spot the dealer’s hole card and signal it to the other player who makes playing decisions accordingly.
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Spooking: This version of a two-man cheat has the spotter lurk behind the dealer like a ghost or a spook and signal to the player from there.
First Base Play: The spotter sits in the first place that the cards are dealt – first base. The player sits at the anchor or any other later position.
Front Load: To front load is to spot the dealer’s hole card when it is slid over the up card rather than when the dealer peeks at it.
Card counting and advantage gambling: The number of high cards in the deck – twenty valued at ten (K-10) and four at eleven (the aces) for a total of twenty four out of fifty two cards accounts for nearly half the deck and when you add in the four nines as well than it is just over half the deck. Card counting need not be as complicated as it might seem to the uninitiated, since most methods of card counting involve calculating the ratio of high cards to low cards rather remaining in the deck rather than determining the exact suit or ranking. Whether this is cheating or not is often in the eye of the beholder. Is it a skill to be be developed alongside playing strategies in order to be a better player or is it another way of gaming the system that is itself predicated on the notion that the house ultimately wins? The debate may rage on, but many casinos watch for signs of card counting and will ask you to leave if you are caught and put you on a list. They may even share that list with other casinos. Even if it is not cheating, casinos also have the right to refuse service to anyone.
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On This PageIntroduction
The Hi-Lo Count is the most widely written about, and in my judgment, the most commonly used card counting strategy. The High-Low was first introduced in 1963 by Harvey Dubner1. It has since been discussed by just about all the major blackjack writers. In my opinion, the best introductory treatment is in Professional Blackjack by Stanford Wong, and the most detailed coverage is in Blackjack Attack by Don Schlesinger.
How it WorksFollowing is a brief explanation of how to use the Hi-Lo.
Step 1: Assign a point value to each rank, as follows.
High-Low Point Values
Step 2: Start with a 'Running Count' of zero at the start of the deck/shoe. As cards are revealed, keep adding or subtracting from the Running Count, according to the point system in step 1. For example, if the first ten cards to come out of the shoe were 3, 5, K, 7, Q, A, 8, 5, 4, 2, then the running count would be 1 +1 -1 +0 -1 -1 +0 +1 +1 +1 = +2.
Step 3: Divide the running count by the number of decks remaining, to get what is known as the 'True Count.' This is the part that beginning counters hate. You don?t need to be exact. A rough estimate will do, in my opinion. Let's look at example. The running count is +7 and there are about 4 decks left. The true count would be 7/4 = 1.75. Round that up to 2, to keep it simple. The more you play the more you will be comfortable eyeballing this adjustment, without doing any real division in your head. Usually the right play is obvious. In borderline cases only will you need to do this True Count conversion.
Step 4: The greater the true count, the more you should bet. This is where card counting becomes more art than science. Some blackjack books give rigid rules on how this should be done. However, the casino managers have read these books too, and the patterns recommended in earlier books now set off red flags. How you do this should depend on your own style, and how much heat you are getting. It helps avoid heat to keep the ratio of maximum bet to minimum bet to a limit, known as the ?Bet Spread.? Only increasing bets after a win, only decreasing after a loss, and staying the same after a push, makes play look more natural, but at a cost to profitability.
Step 5: For some hands, you will play according to the True Count and a table of 'Index Numbers,' rather than basic strategy. The greater the count, the more inclined you will be to stand, double, split, take insurance, and surrender. For example, the Index Number for a player 15 against a dealer 10 is +4. This means the player should stand if the True Count is +4 or higher, otherwise hit.
The following tables are known as the 'Illustrious 18' and 'Fab 4' respectively.2 They appear in Blackjack Attack by Don Schlesinger, and are republished here with permission. These are the most important index numbers to remember. Knowing only these will give the counter 80% to 85% of the value of knowing every index number, based on a six-deck game. The difference is more in single and double-deck games. The lists are given in order of value. Hot shot casino slots free coins. If you can?t memorize all of them, start at the top, and work your way down.
Illustrious 18
The player should stand/double/split if the True Count equals or exceeds the Index Number, otherwise hit. The player should take insurance if the True Count is +3 or greater.
Fab 4 Surrenders
The player should surrender if the True Count equals or exceeds the Index Number.
A full table of all index numbers can be found in Chapter 3, and Appendix A, of Professional Blackjack by Stanford Wong.
Oscar Method Blackjack
The next table shows some statistics using the High-Low. The blackjack rules this table is based are liberal Vegas shoe, as follows:
Six decks
Dealer stands on soft 17 Surrender allowed Double after split allowed Player may resplit to four hands, including aces
To avoid setting off red flags, the simulation increased the bet after a win only, decreased after a loss only, and always stayed the same after a push, except resetting to a minimum bet after a shuffle. The simulation rounded the remaining decks to the nearest half deck, otherwise playing perfectly.
High-Low Statistics
Explantion of columns
Spread: This is the ratio of the player?s minimum bet to maximum bet. The bigger the range, the greater the player?s advantage, and bankroll volatility. A wide bet spread also sets off a red flag. In a six-deck game, I think a 1 to 15 spread is about the most aggressive the player should get. The simulation played one betting spot only.
Penetration: How many decks played before reaching the cut card. In a six-deck shoe, 4.5 is the norm.
Index Numbers: I already explained index numbers above. Simulations were run using both the Illustrious 18 and Fab 4 (I18+F4) above, and with the full table. The difference is not much, which shows that knowing the top 22 gets you most of the benefit of knowing all of them.
Player Advantage: This is the ratio of net player win to total initial bets. For example, in the last row, the player could expect to win 1.182% of his total initial bets.
Standard Deviation: This is a term for the volatility per initial bet.
Average Bet: The average final bet per hand, compared to the lowest bet For example, in the last row, if the player?s minimum bet were $100, his average bet would be $211. This includes additional money bet due to doubles and splits.
High Low Method Definition
This table was created using CVCX Blackjack Analyzer by Casino Vérité. This software produces hundreds of different statistics for just about any set of rules, betting strategies, and playing strategies. For the player who wants to run these tests, this software is the best there is, in my opinion.
Footnotes
Acknowledgments
Don Schlesinger: For his permission to reprint the Illustrious 18 and Fab 4 tables from his book, Blackjack Attack.
Norman Wattenberger: For his complimentary use of CVCX Blackjack Analyzer by Casino Vérité. Practice
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Further Reading
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